Privacy Policy

for the game Deep Drop (iPhone) · As of 5 November 2026 · Deutsche Fassung

This policy explains what data Deep Drop processes, why, for how long, and what rights you have.

The short version
  • You play without an account and without signing in. The game never asks for your name, e-mail address, location, contacts or photos.
  • We run no server of our own, and the game contains no analytics software. Your save game, settings and age answer stay on your iPhone; your own iCloud syncs the save game.
  • Tracking only with your permission: from 18, the game asks with Apple's tracking request. Only if you allow it does Google get the advertising identifier, and ads can be personalised. In the EU, the EEA, the UK and Switzerland, Google's consent dialogue comes first; without consent there are no ads there. Google processes device and usage data to deliver the ads (section 6).
  • iCloud, Game Center and purchases are handled by Apple (sections 3 to 5).

1. Controller

Steffen Thie, address in the legal notice (Impressum), e-mail: ysth08@gmail.com

Deep Drop has no accounts, we run no server, and the game contains no statistics or analytics software. Apart from e-mails you send us (section 9), we receive no personal data from you.

2. Data on your device

On your iPhone the game stores:

Storing this on the device is strictly necessary for the game (Section 25(2) No. 2 of the German TDDDG). When you delete the app, this data is gone — only the save game in your iCloud remains (section 3).

3. Save game in iCloud (Apple)

When you are signed in to iCloud on your iPhone, the game also keeps its save game in the iCloud storage of your Apple ID. That way it survives a reinstall and moves to your other devices. It contains the save game and settings from section 2, the depths of the last 10 runs, the days you played (the last 30), the transaction IDs of your purchases (so nothing is credited twice) and the per-device counters with the random device ID. Your age answer is not part of it.

The data lives in your iCloud account with Apple (Apple Distribution International Ltd., Hollyhill Industrial Estate, Hollyhill, Cork, Ireland); we cannot see it. You can turn off iCloud for the game in the iOS settings; the save game then stays on the device only. Legal basis: Art. 6(1)(b) GDPR (providing the game on your devices). Apple's privacy policy applies to iCloud.

4. Game Center (Apple)

When you are signed in to Game Center, the game sends your best results to three leaderboards (“Deepest Drop”, “Deepest Drop · Week” and “Daily Challenge”) and reports unlocked achievements. It does not send results that are impossible under the rules of the game. On the leaderboards you appear with your Game Center name. Only if you allow the game to access your Game Center friends does it show in the shaft how deep they got.

Apple is responsible for Game Center, and Apple's privacy policy applies. You can turn off Game Center in the iOS settings; the game runs without it. Legal basis: Art. 6(1)(b) GDPR.

5. Purchases (Apple)

Purchases in the game are handled by Apple (Apple Distribution International Ltd., Cork, Ireland). We never receive payment data. For each purchase, the game gets the transaction ID, the product and the time from Apple on your device — to credit the purchase, prevent double credits and recognise refunds. When you buy something, the game passes its random device ID to Apple as the purchase's account token (“appAccountToken”). That way it knows on which of your devices a purchase was made and does not credit coins twice. From Apple we only receive aggregated sales figures without any information about you.

Parents can control purchases with Ask to Buy (Family Sharing) and Screen Time; refunds are handled by Apple. Legal basis: Art. 6(1)(b) GDPR. Apple's privacy policy applies to the purchase itself.

6. Advertising (Google AdMob)

Deep Drop is free and partly paid for by ads: an occasional ad between two runs (never with “No Ads”) and videos that you start yourself for a reward — keep falling, coins ×2, swap a mission or start with a shield. The ads are delivered by Google AdMob, the consent prompt comes from Google's User Messaging Platform (both: Google Ireland Limited, Gordon House, Barrow Street, Dublin 4, Ireland), the tracking request from Apple.

6.1 The age question on first launch

On first launch the game asks for your year of birth, worldwide, before Google's software starts. No year is preselected, and “No answer” is always possible. The answer stays on your device; Google only receives the setting that follows from it (such as “child-directed”), never the year. We ask because consent only becomes valid from a certain age (16 in Germany, Art. 8 GDPR) and because children enjoy special protection, for example under the US law COPPA. What follows:

For everyone, ad content is capped at a level that matches the game's age rating. Where the law requires it — for example in some U.S. states — Apple confirms the age itself: there the game shows no question of its own but learns only the age range through Apple's Declared Age Range API; this too stays on the device. The legal basis is our legitimate interest in delivering ads lawfully and appropriately for children (Art. 6(1)(f) GDPR); storing the answer on the device is strictly necessary for this (Section 25(2) No. 2 TDDDG).

6.2 Consent in the EU, the EEA, the UK and Switzerland

From 16, Google shows a consent dialogue before information is stored on or read from your device (Art. 6(1)(a) GDPR, Section 25(1) TDDDG). The dialogue comes from Google and is the same for all apps. It lists all purposes for which Google and its advertising partners ask for consent — including personalised advertising. Your consent allows Google to store and read information on your device, for example to limit how often an ad is shown, detect fraud and measure ads. If you are 18 or over and also agreed to personalised advertising, Apple's tracking request follows (section 6.3). Google's ad software starts only after you have decided.

Without consent and under 16, Google's ad software does not start: the game loads no ads and shows no tracking request. Reward videos are then not available, and “No Ads” is not offered. Everything else in the game stays the same. You can change or withdraw your choice at any time in the settings under “Privacy” → “Ad consent”; a withdrawal takes effect at once.

6.3 What Google processes

7. Sharing

After a run you can share a card with your depth, your character and a picture from the run. The game creates it on your device. It only leaves the device when you pass it to an app or person yourself through the iOS share sheet; the service you choose is responsible for everything after that. The game can save the card to your photos only with your permission, and it does not read your photos.

8. Diagnostic data from Apple

If you allowed sharing analytics with app developers in the iOS settings, Apple gives us crash reports and aggregated usage figures without information about you. Apple is responsible for this; the game itself sends no statistics.

9. Contact by e-mail

If you write to us, we use your e-mail address and your message only to answer you (Art. 6(1)(b) or (f) GDPR) and delete them once the matter is closed, unless the law requires us to keep them. The mailbox is hosted by Google (Gmail).

10. Retention

11. Your rights

You have the right to

Because we do not store data about you on a server, it is usually about data held by Apple or Google. A short e-mail is enough; we will help you.

12. Children

Deep Drop is made for everyone, not primarily for children. Under 13 or without an age answer, the game shows only child-directed ads (section 6.1). We do not knowingly collect personal data from children; the age answer stays on the device. Parents can reach us by e-mail.

13. Notes for specific countries

14. No automated decisions

The help at the start of the game (section 2) only adjusts the game on your device and has no legal effect. We make no decisions based solely on automated processing that produce legal effects for you, and we do not create profiles about you ourselves. For personalised advertising, Google can use profiles of its own with your permission (section 6.3).

15. Changes

If the game changes, we update this policy. The current version is always here.